Konami Super Contra Game

Here is the video game “Super Contra”! Released in 1990 on DOS, it's still available and playable with some tinkering. It's an action game, set in an arcade theme.

  1. Super Contra Game Bosses
  2. Super Contra Game Download
  3. Super Contra Game Genie Codes

.: October 15, 2014 (Wii U) Mode(s), Upright (12 MHz) Sound (3 MHz) driving a Yamaha Display, standard resolution (Used: 224 x 280) vertical orientation Contra, distributed as Gryzor in and, is a developed and published by originally released as a coin-operated on February 20, 1987. A home version was released for the in, along with ports for various computer formats, including the. The home versions were localized in the as Gryzor on the various computer formats and as Probotector on the NES, released later. Several were produced following the original game. Bill and Lance reach the entrance of the second enemy base.

Contra employs a variety of playing perspectives, which include a standard side view, a pseudo-3D view (in which the player proceeds by shooting and moving towards the background, in addition to left or right) and a fixed screen format (in which the player has their gun aimed upwards by default). Up to two people can play simultaneously, with one player as Bill (the blond-haired commando with the white tank top and blue bandanna), and the other player as Lance (the shirtless dark-haired commando in the red bandanna). The controls consists of an eight way joystick and two action buttons for shooting and jumping. When the character jumps, he curls into a somersault instead of doing a conventional jump like in other games.

The joystick controls not only the player's movement while walking and jumping, but also his aiming. During side view stages, the player can shoot leftward, rightward or upward while standing, as well as horizontally and diagonally while walking. The player can also shoot in any of eight directions, including downwards, while jumping. Pressing the joystick downwards while standing will cause the character to lie down on his stomach, allowing him to avoid enemy fire and shoot low targets. When the jump button is pressed while crouching on a higher platform, the player will drop down to a lower level. The player's default weapon is a rifle with unlimited ammunition that can be upgraded into one of four other guns.

These can be obtained by destroying the pill box sensors and flying item capsules containing them, or by defeating the red-clad guards in the enemy bases. They consist of a machine gun, a laser gun that shoots a powerful beam, a fireball gun that shoots its rounds in a corkscrew pattern, and a spread gun that sprays bullets in five directions. There are also three auxiliary power-ups that only appear in certain areas when the player is armed with his default gun: a rapid bullets upgrade that increases the firing speed of the player's shots, a barrier that makes him invulnerable for a limited period, and a bomb that wipes out all onscreen enemies. With the exception of the machine gun and the laser gun, each item comes in the form of a Falcon-shaped symbol marked with a letter representing its function (F, S, R and B). The first stage is a side-scrolling level where the player is dropped into the jungle and must fend off the enemy's initial line of defense until reaching the entrance of the first base and destroying the large sensor. The game switches to the pseudo-3D view in Stage 2, as the player must fight his way through a series of passageways before time runs out (a display at the top of the screen shows the map of the base and the time remaining). The player proceeds to the goal by destroying the sensors in each corner in order to shut down the electric current blocking each path.

Stage 3 is set in the core of the base, where the player must destroy a set of flashing sensors positioned above him in order to expose the target at the top of the screen and destroy it. Stages 4 through 6 follows a similar pattern to the first three stages, with Stage 4 being a vertically-scrolling level set in a waterfall in which the player must jump his way across various platforms until reaching the entrance of the second base at the top. The seventh and final stage returns to the side-scrolling format from the beginning, as the player fights his way through the enemy's final line of defense (which includes a hovercraft, armored trucks, and giant helmeted soldiers) while proceeding through areas such as a snowfield, an energy plant and a hangar, until reaching the alien's lair, where the regular enemy soldiers are replaced with otherworldly creatures. The player must fight a giant alien head that spawns larvae from its mouth before reaching the final target, a heart that must be destroyed in order to complete the mission. The player loses a life if Lance (or Bill) gets touched by enemy or an enemy bullet, fails to complete a base stage before the time limit, or falls into the bottom of the screen when there's no visible platform. When that happens, he will revert to his default weapon on his next life.

After losing all lives, the player can continue by inserting more coins (if necessary) and pressing START, but only up to three times. The arcade game was released in three versions. The Japanese and American versions are virtually identical, aside from the title logo.

However, the European version, titled Gryzor, only allows two players to play the game alternating rather than simultaneously. Plot In 2633, the evil Red Falcon Organization have set a base on the Galuga archipelago near in a plot to conquer the world. Two commandos, Pfc. Bill Rizer and Pfc.

Lance Bean of the Contra unit (an elite group of soldiers specializing in guerrilla warfare), are sent to the island to destroy the enemy forces and uncover the true nature of the alien entity controlling them. Ports Home computers Under license from, produced ports of Contra under the title of Gryzor for the, and, which were released in in. The Commodore 64 version was released in North America under the Contra title. Ocean's ports were patterned after the original arcade version of the game.

An IBM PC version was developed by Banana Development Inc and released in North America. This version was released in Europe under the Gryzor name. The cover illustration of Ocean's Gryzor ports by Bob Wakelin was inspired by different poses of actor from the film.

The illustration was later used for the packaging of the NES version, as well as the MSX2 version. Nintendo Entertainment System. The boss of Stage 3 in the NES version Contra was released for the in North America in February. This version was produced in-house by Konami and features several differences from the arcade release in order to better suit the NES's hardware. The game can be played by up to two players, but due to the graphical limitations of the NES, Bill and Lance lost their individualized character designs. Instead, they are both depicted as shirtless commandos distinguished by the colors of their pants (blue pants for the first player and red pants for the second).

When one player loses all of their lives, they are given the option to use the other player's stock to keep fighting. The power-up icons for the Machine Gun and Laser Gun were also changed and are now represented by letter-based falcon symbols like the other weapons. The Rapid Bullets and Barrier power-ups are also more common in this version. The NES version introduces a seventh item that clears the screen of all on-screen enemies when obtained, although it only appears in one area throughout the entire game. The NES version consists of eight stages, which are structured a bit differently from the arcade game.

Stage 1 (the jungle) starts similarly to its arcade counterpart, but the level is longer and there's an added segment where the player must jump over a couple of bottomless pits just before reaching the gate. Stage 2 combines the first base stage and the subsequent battle in the core of the base into one level, whereas Stage 4 does the same for the second base and its core. Both base stages no longer have a time limit and feature a completely linear layout compared to the maze-like designs of their arcade counterparts.

Stage 3 (the waterfall) is also longer and has a different boss at the end: instead of destroying a sensor, the player fights an alien statue that shoots fireballs from its mouth and limbs. Stages 5 through 8 are based on the various areas that composed the final stage of the arcade version (a snowfield, an energy zone, a hangar and the alien's lair). Each of these stages end with a showdown against an enemy boss. Contra was one of the early NES games to feature the. Inputting the code at the title screen starts the player with thirty lives instead of the usual three. The cheat will be in effect as well when the player runs out of lives and uses a continue to retry a stage. When the NES version of Contra was localized for the North American market, certain details of the game's background story were altered.

The year of the setting was changed from 2633 to 1987 (the year of the arcade version's release) and the location was moved from the Galuga Islands to the Amazon. Bill and Lance were also given the codenames of Mad Dog and Scorpion.

Japanese version Contra was released for the Family Computer in Japan on,. While the gameplay remains identical to the NES version released around the same month, the Famicom version utilized a custom-made that Konami produced called the VRC2 (in contrast to the UNROM board used by its NES counterpart). This allowed for the inclusion of cut-scenes and a few graphical effects that were not possible in the NES version. The game begins with a prologue sequence explaining the game's backstory, followed by a map of the Galuga archipelago, which is shown at the start of every stage to indicate the player's progress.

Cut-scenes are also shown between stages, depicting Bill (or Lance) giving a status report of his current situation to headquarters, and in later stages, shooting his gun towards the screen. The ending sequence is also slightly different and if the player holds the select and start buttons during the credits sequence, a secret message will be displayed after the Konami logo.

Other differences include the addition of a sound test mode, added background animations in certain stages (such as windblown palm leaves in Stage 1 and a snowstorm in Stage 5), a different stage clear jingle when the player clears the final stage, and another cheat code that allows the player to start the game at any stage. PAL version Probotector is a modified version of the NES Contra that was released for the on December 28,. This version redesigns the human protagonists and some of the enemy characters to give them a robotic appearance. This was done to circumvent the 's censorship laws in, which prohibits the sales of violent video games to minors. Subsequent Contra games for home consoles followed suit, all being released in the PAL region under the Probotector title and featuring similar modifications. Beginning with, Konami abandoned the Probotector title and localized most of the further games with minimal changes. MSX2 An version of Contra was released by Konami exclusively in Japan on May 26,.

The MSX2 version greatly differs from the arcade and NES versions. Due to hardware limitations of the MSX2, the game does not scroll but instead uses like other MSX2 games such as and.

Rather than one-hit kills, there is an energy gauge, which allows Bill Rizer to take more than one shot or hit before losing a life. There are two main power-ups in the MSX2 version, a Falcon-shaped power-up that increases the player's walking and shooting speed, as well as a gun-shaped power-up which allows the player to change their current weapon. After picking up the weapon power-up, the player can choose between the default Normal Gun or four other weapons.

Contra

The Spread Gun is not featured in this version, replaced by Rear Gun similar to the tailgun in certain Gradius games, which fires at two directions at the same time. The MSX2 Contra is composed of 19 stages. The first nine stages are based on the arcade version, while the final ten stages are new to this version and are set entirely underground. Unlike the arcade and NES versions, the MSX2 version is single-player only (Lance Bean does not appear in any form), and has no continuation feature; if a player loses all lives, the game will be immediately over.

Later releases. A port of the arcade version of Contra was released in Japan on May 25, as part of the -series of retro game ports by Hamster. A second rerelease was made for the on November 8 of the same year, with handling the conversion.

The arcade version was also included in Konami's classic game compilation for the. During Konami Mobile's tenure, several variations of Contra were released for different mobile phones, based off the arcade version. The NES version of Contra is included in the video game compilation Konami Collector's Series: Castlevania & Contra for, released in North America in, which also includes Super C and the three games released for the NES. The NES Contra and Super C are included in the game as hidden bonuses. The MSX2 version of Contra was released for the in Japan on February 2, 2010 for the and on October 15, 2014 for the. Reception Reception Review score Publication Score (NES) Much of the game's popularity came from its two-player simultaneous gameplay, which was an uncommon feature in video games at the time of Contra's release.

While successful in the arcades, the game became and remained widely popular and remembered when it was to the in 1988. Called Contra on the Nintendo 'a truly outstanding action epic' set on a 'scrolling and beautifully drawn playfield'.

The MS-DOS version of the game was reviewed in 1989 in #142 by Hartley, Patricia, and Kirk Lesser in 'The Role of Computers' column. Contra was voted #1 by gaming website IGN.com as being the 'Toughest Game to Beat'. Ranked it as the seventh best video game, calling it one of the best multiplayer NES games. Ranked it the 19th best NES game ever made despite its inferiority to the arcade version.

Also included it in their list of best games ever at number 13. The staff noted that while not revolutionary, it was fun. In 2017, Contra ranked 82nd in 'The Scientifically Proven Best Video Games of All Time,' a statistical meta-analysis compiled by Warp Zoned of 44 'top games' lists published between 1995 and 2016. Main article: Contra was followed by a year later. It was the only Contra sequel for the arcades developed in-house by Konami. Following the success of the NES adaptations of both, the original and its sequel (which was retitled Super C in its American release), subsequent sequels would be produced specifically for the home console market such as for the and for the, becoming one of Konami's landmark series.

As of, the series has 11 installments. The music from the arcade version of Contra is one of the soundtracks included in the video game album Konami Game Music Vol.4:, which was released by on May 10, 1988, in CD (catalog no.

28XA-201), (ALC-22922), and (ALR-22922). The name of 's is, among other things, an homage to this game. In April 2017, Beijing Starlit Movie and TV Culture announced they were producing a live-action film version of Contra in China. Wei Nan is listed as the screenwriter. The project is currently filming and scheduled for release on June 6, 2018.

See also. Notes.

Power Play (in German). Markt+Technik Verlag (12/90).

Retrieved 11 July 2011. Video Games (in German). Markt+Technik Verlag (1/91). Retrieved 11 July 2011.

The International Arcade Museum. Retrieved 5 Oct 2013. The Arcade Flyer Archive.

Super contra game genie codes

'Save the Last Lance for Me (Gryzor review)'. The Games Machine (003): 52. February 1988. Power Play (in German). Retrieved 2010-11-16.

(in Japanese). (in Japanese). D4 Enterprise. Knight, Kyle. Retrieved December 4, 2012.

Super Contra Game Bosses

Katz, Arnie; Kunkel, Bill; Worley, Joyce (June 1988). 'Video Gaming World'. Computer Gaming World. Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (February 1989). 'The Role of Computers'. Dragon (142): 42–51.

'Nintendo Power - The 20th Anniversary Issue!' August 2008: 71. Retrieved 2013-12-05. Cork, Jeff (2009-11-16). Retrieved 2013-12-10. Scalzo, John (May 12, 2017). Retrieved May 24, 2017.

Super Contra Game Download

James Montgomery. Retrieved 2011-01-01.

China Film Insider. April 20, 2017. Retrieved June 21, 2017.

External links. Acrobat reader serial number. at the. at SpectrumComputing.co.uk.

Contents. History The code was first used in the 1986 release of for the and was popularized among North American players in the NES version of, for which it was also dubbed both the 'Contra Code' and '30 Lives Code'.

The Konami Code was created by Kazuhisa Hashimoto, who was developing the home of the 1985, a released on the NES in 1986. Finding the game too difficult to play through during testing, he created a cheat code to give the player a full set of power-ups (normally attained gradually throughout the game).

The code was still present in the released Gradius after Hashimoto forgot to remove it. Players discovered and shared the code via word of mouth. The Konami Code was thus included in the series' other and spin-offs, with some key differences:. In the version of, the original code destroys the player's ship. However, replacing ← and → with the L and R triggers of the SNES controller powers up the ship. In the most recent iteration of the series— on the Wii—the 's 1 and 2 buttons fill in for A and B, respectively. The code has been subsequently re-used in a large number of and a varied version of the code is now used in the Opera Browser to activate hidden advanced settings.

References outside of Konami games. One-time result of entering the Konami code on ' website, a squirrel version of. The code was also referenced by American band in their song 'Game Over'.

In the song, lead vocalist utters the line 'Up Up Down Down Left Right Left Right B A Select Start'. Electronic artist released the 2016 track ' which features the code as lyrics to the track, and has been rumored to appear in the upcoming ' sequel.

' 2001 album contains the track 'Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start'. The band referenced the Konami Code in the title for the instrumental song 'U,U,D,D,L,R,L,R,A,B,Select,Start' on their 2006 album. The 2012 film features a scene in which King Candy uses the code to open a secret passage leading to Sugar Rush's programming. The Konami Code has been used to create on a number of webpages.

For example, East Jordan Church Online features an Easter egg on the homepage in which entering the code causes the site elements to fall apart. In 2017, the placed an Easter egg on its website promoting its new. Typing the Konami code on the website plays and fills the screen with animated banknotes or fireworks. The website for the video game displays raining images of one of its characters, upon the user reciting the Konami Code.

When a user recites the Konami Code to Alexa, the virtual assistant, she attempts to activate “Super Alexa Mode.” Some Sony devices with built-in Netflix apps use a variation of the code ( ↑ ↑ ↓ ↓ ← → ← → ↑ ↑ ↑) to let you log out of Netflix. Variations.

This section needs additional citations for. Unsourced material may be challenged and removed. (August 2017) The original version of the cheat code was designed for the NES controller. The exact sequence varies from game to game and has been adapted to fit the button layouts of different, mostly the A and B buttons.

For example:. Any code for a controller, which uses shapes instead of letters, would use ' ×, ○', appearing even in Konami's series, input on the dance pad. In mobile phone games by Konami, they are replaced by 5 7 3 on the numerical pad, which is the pronunciation for 'konami'; 5 is pronounced go, 7 can be pronounced nana or just na for short, and the kanji for 3, 三, looks very much like the (sound alphabet) sign for mi, namely ミ.

Together, this becomes go-na-mi. 573 is also used extensively in the series; the original board for (also used in many other Konami designs) was called, the maximum combo in several difficult songs (such as ) is 573, highscores often start out at 573 000 or similar, and so on. These deviations may occur for purely operational reasons (e.g., if the code must be entered while the game is paused, the code might be altered to avoid resuming), to keep powerful upgrades better concealed while still referencing Konami, or through a programming error. Curiously, the 'B' and 'A' buttons were switched for the code when used in the 1991 NES game. Despite the differences, though, these codes are still often referred to in general discussion as 'Konami Code', 'Conami Kode', or, less commonly, 'Pseudo-Konami Code'. A common misconception is that the code ends with Start or Select Start.

In many titles, the player must press Start after entering the code in order to start a game, or press Select to switch to two-player mode and then start the game, leading to the confusion. List of Konami code games Gradius series. – The first use of the code. Pausing the game and entering the code activates all powerups except for Speed Up, Double, and Laser. – Pausing the game and entering the code ↑ ↑ ↓ ↓ ← → ← → II I activates full options, missile, and shield. – Enter the code at the title screen for 30 lives. The code does not work in the Famicom version of the game.

– Entering the code at the title screen starts the player with thirty lives. Alternatively, the code can also be used during the game like in the first Gradius to activate every powerup. – Pausing the game and enter the code ↑ ↑ ↓ ↓ ← → ← → II I to activate full power. This code works more than once on Easy mode. – Pausing the game and entering the code will give the player full options. – Normally entering the code while paused activates all powerups, but the player's ship is instantly destroyed upon unpausing. The player must enter the code by substituting ← and → on the with the L and R shoulder buttons to apply the power-ups without penalty.

– Pausing the game and entering ↑ ↑ ↓ ↓ ← → ← → × ○ will activate all power-ups and the Laser weapon. Alternately, pressing □ and △ in place of × and ○ will activate the Double weapon with the other power-ups. – Pausing the game and entering the code activates all powerups except for Speed Up and Double. Entering the code when the Konami Logo appears enables the Sound Test mode. – Pausing the game and entering the code destroys the player upon resuming.

However, entering B B X X A Y A Y ↑ ← and resuming will fully power up the player. The second code uses the same finger-movements when the Super NES controller is held upside-down. – Pausing the game and entering the code will give full weapons only on Saturn Easy and Saturn Hard difficulty levels.

– Pausing the game and entering the code ↑ ↑ ↓ ↓ ← → ← → × ○ will result in a power up. – Normally entering the code while paused activates all powerups, but the player is instantly destroyed upon unpausing. However, if the player enters the code and substitutes the L and R buttons for ← and →, the powerups are applied without penalty. Entering ↓ ↓ ↑ ↑ → ← → ← A B will result in full powerups, but subtracts one life per use. ↓ ↓ ↑ ↑ R L R L A B gives full powerups followed shortly by self-destruction. (, ) – Pausing the game and entering the code activates all powerups except for Speed Up and Double.

– Pressing ↑ ↑ ↓ ↓ ← → ← → L1 R1 while paused gives full powerups, including the Laser weapon. Using L2 and R2 for the final two buttons gives the Double Shot instead. – Pausing the game and entering this code will give the player's ship four options. Contra series. – Entering the code at the title screen gives the player 30 lives. If the two-player option is picked using the Select button before or after entering the code, both players will have 30 lives.

In the Japanese version, the 30 lives code can be used alongside a stage select code exclusive to that version. The codes were removed from the special Contra 4 version. – Entering the code( → ← ↓ ↑ A B Start) before the title screen appears, gives the player 10 lives in US version of the game while in Japanese version the code gives 30 lives. If the two-player option is picked using the Select button before or after entering the code, both players will have 10 lives.

This is different than the original game which offered 30 lives to a player. The codes were not included from the special Contra 4 version. To access sound mode in Japanese/US version enter the code Hold( A B) and press Start. For stage select in Japanese version at the title screen, press and hold ↓ on the crosspad, while holding it press Start and immediately hold Select.

If done correctly the player should see the stage select screen. – Entering the code at the title screen (followed B and A again) will enable the Stage Select mode.

Choose the desired stage by pressing Select and press Start to begin.This code can give the player 10 lives in the Japanese version (Stage Select is default). – At the title screen, pressing ↑ ↑ ↓ ↓ L1 R1 L2 R2 L3 R3 on the second controller gives the player 30 lives upon starting the game. – Same as Contra: Shattered Soldier. – When the game first starts on Stage 1, inputting the Konami Code via the Touch Screen (top of screen twice, bottom of screen twice, left side, right side, left side, right side, B, A, center of screen) before the player lands on the ground will award 30 lives. Entering the code with the normal buttons during play in the Pause menu will power-up whatever weapons the player is currently carrying. The code can only be entered once per stage, as inputting it a second time will kill off the player, taking away a life.

This code has no effect on the Easy setting, where all the weapons picked by the player are upgraded by default. The codes were removed from the unlockable emulated bonus versions of NES Contra and NES Super C due to legal reasons. (, ) Before starting the first stage, enter the code when the loading screen is shown (a sound will confirm it) and the usual background music will be replaced with the Jungle theme from the original Contra. Entering the code at the title screen with L3 and R3 as the button presses will unlock a 30 lives powerup for purchase in Rising Mode. Enter the code to receive unlimited lives (the life counter will remain at 4) and the most powerful gun in the game (collecting gun powerups will also not affect the weapon used).

The player can not get any achievement while playing with the code. The Probotector versions of the games also allow use of the code. Castlevania series.

– Entering the code at the title screen will display a black screen with the text 'There's nothing here!' In the unofficial translation hack of the game, this was reworded as 'Sorry, that won't work!' .

– Entering the code at the title screen (a sound will confirm it) enables the selection of the Expert difficulty in the option screen. The code also gives the player the possibility of starting the game with 9 lives if it is entered at the title screen after the music settings in the option screen have been set to. – Entering ↑ ↑ ↓ ↓ ← → ← → X ○ on the title screen will take the player to a hidden options menu that allows them to adjust the 'system time' and turn on-off the transparency of the status bar in Original mode. The system time affects small things in the game, like the hands on the clock tower. – Entering the code when the logo appears and choose to play as the original Simon Belmont, with the music and animations from the original for NES. While significantly harder due to the limited movement of Simon Belmont, the player can do more damage with this character and collect far more hearts to fuel subweapon use against the bosses than the other two characters. Simon is also limited to special weapons from the first game: Holy Water, Knife, Axe, and Cross.

(Additionally, the Holy Water weapon gives the 'static flame' from the original Castlevania, not the moving flame from when Juste uses it.). (, ) – Entering it at the load screen of a level (with analog sticks) and the player gets a cheat menu at the extras point. Teenage Mutant Ninja Turtles series. – Pausing the game and entering the code will replenish the player's energy. This code will only work once per game.

– Entering one of three different variations of the code at the title screen will give the player access to either nine lives at the start of a game, a stage select/option ability, or both. – Entering the code at the turtle-select screen with the A and B buttons reversed gives access to a stage select/option mode and is the only way to change the options in the game; otherwise, the player will start on normal difficulty with three spare lives. In the Japanese Famicom version ( Teenage Mutant Ninja Turtles 2), the game will display a message from Konami saying 'Thank You for Purchasing This Game' in Japanese. In order for the code to work properly, the functions of each button must be reversed ( ↓ ↓ ↑ ↑ → ← → ← A B). – Entering the code at the title screen on controller 2 allows the selection of 10 lives in the Options menu. – Entering the code at the title screen on controller 2 will unlock Speed Level 3 in the Options menu. (, ) – Entering the code ( ↑ ↑ ↓ ↓ ← → ← → × ○ on the PS2 version) on the title screen will give the characters silly noises while walking.

– Entering the code at the title screen unlocks Very Hard Mode. Dance Dance Revolution The Konami Code has been referenced in routines for some songs on Konami's series, and has also been an unlock mechanism on some versions:. (, ) – The Single steps on Basic difficulty for the song 'Make A Jam!' Include the directional portion of the code (i.e. Without B or A) five times throughout the song. A faint chime is heard in the music after each such pattern.

The song was also a remix of a jingle played behind the 'walking' Konami logo animation contained in some older games. – Entering the code ↑ ↑ ↓ ↓ ← → ← → on the Mode Selection Screen will unlock Super Mode. – The Single steps on Basic difficulty for the song 'It Only Takes a Minute' begin with the directional portion of the code.

– The last 5 pictures in the Gallery are unlocked by highlighting #224 and entering the code, replacing B and A with × and ○, respectively. (This is because the × and ○ buttons are on the same locations on the PlayStation controller as the B and A buttons are on the Super NES controller.). (, ) – All charts for the song 'Twinbee Generation X' contain the directional portion of the Konami Code as part of their charts, and the doubles charts all contain the sequence on the left pad, a reference to the code traditionally being entered by player 1.

– If a gamepad is plugged into the fourth controller port, and the code is entered during the credits, all of the game's hidden songs are unlocked instantly. – While in the credits screen, entering the code in sequence then in reverse unlocks all content. – While in the controller setup menu on the Japanese version of the game, using the Konami Code will unlock the alternate outfit for each of the dancers and makes them available in the shop. (, ) – The song '30 Lives (Up-Up-Down-Dance Mix)' by, is directly about the Konami Code itself.

Metal Gear series. (, ). After completing the Plant chapter, when the clear code is presented on-screen, pressing ↑ ↑ ↓ ↓ ← → ← → × ○ will cause Snake to remark 'What do you think you're doing!?' Or 'Stop foolin' around kid!' , confirming the code. It cannot be used again once the clear data has been saved. In the Subsistence version, as well as in the later HD Edition ports, entering ' UUDDLRLRBA' as the player's username in 'Missions' mode will unlock every stage and character.

(, ) – This game features several usages of the code. Pressing ↑ ↑ ↓ ↓ ← → ← → □ △ when the Konami logo first appears will cause it to flash, confirming the code. This will change the staff in the game's opening to display the 'Opening Title Staff' – the staff who produced the title sequence. When fighting, entering ↑ ↑ ↓ ↓ ← → ← → □ △ in the map viewer will show his location.

Super Contra Game Genie Codes

The code needs to be entered each time the player looks at the map viewer. This only works on Normal difficulty setting or below. Although not an actual cheat, using CQC to interrogate EVA near the end of the game will sometimes make her recite part of the Konami Code. After completing Operation Snake Eater, when the 'Game Clear' screen is shown following the ending credits, pressing ↑ ↑ ↓ ↓ ← → ← → × ○ will make Snake remark 'One more to go.'

. – When fighting Crying Wolf, entering ↑ ↑ ↓ ↓ ← → ← → × ○ in the map viewer will show her location.

The code needs to be entered each time the player looks at the map viewer. This only works on Solid Normal or below. (, ) - Entering the code at the title screen unlocks the Very Hard and Revengeance difficulty settings. Will announce the game's title if entered correctly.

Other Konami games (in alphabetical order). – In options, use controller 2 and press ↑ ↑ ↓ ↓ ← → ← → B A. Use controller 1 to adjust the number of lives. When finished, the player can retype the code but instead of the second down press up twice.

– Entering the password UUDDLRLRBA unlocks all songs and play modes. – During the first event, Chrono Seeker, players used the Konami Code to unlock the final boss of the event. On the Music Select screen, pressing Effect Effect VEFX VEFX 1P Start 2P Start 1P Start 2P Start, followed by a black key and then a white key, would cause a chime to sound. If the player then selected a song related to, such as GRADIUS 2012 or Gradius -Full Speed-, at the end of their credit they would unlock one of the difficulties for the final boss. – In a certain room the player will find a sign with the Konami Code.

Entering the code will reveal a hidden chest. – When the code is entered at the title screen, the player will start with 15 lives. – Entering the code on the title screen unlocks Gouriki as a playable character. Entering the code backwards unlocks Reiji. – On the pause menu, holding L and pressing ↑ ↑ ↓ ↓ ← → ← → × ○ provides the player with all weapons and weapon upgrades. – On the pause menu, holding L and pressing ↑ ↑ ↓ ↓ ← → ← → × ○ provides the player with all weapons and weapon upgrades. – At the title screen press ↑ ↑ ↓ ↓ ← → ← → II I to select up to 9 credits in the options menu.

Pressing ↑ ↑ ↓ ↓ → ← → ← I II on the second controller (a multi-tap is required) will allow the selection of up to ten ships in the options menu. Reversing the code, on the title screen press I II → ← → ← ↓ ↓ ↑ ↑ on controller three to unlock 'Vmode' (Arcade Mode) in the options menu.

(, ) – In the PS version, pause the game in Arcade Mode and press ↑ ↑ ↓ ↓ ← → ← → × ○ to unlock Dark Play. In the Saturn version, substitute X and Circle with the B and A buttons. – On the first 'mix' of this game, the drum pads and bass pedals are used to activate the Expert Real difficulty level. The code to do so is the Konami code, using the hi-hat, snare, hi-tom, and lo-tom for ↑, ↓, ←, and → respectively, and the bass pedal for both B and A.

– At the title screen, hold L1 and R1 buttons and enter the Konami Code ( ↑ ↑ ↓ ↓ ← → ← → × ○) to unlock Joker. – When selecting to play 1 or 2 players, input the directions of the code on the D-pad of the controller, then B and A, this will make Frogger bigger. This code does not work when playing with the original graphics. Pausing the game and entering ↑ ↑ ↓ ↓ ← → ← → L R will set the life counter to 99. – At the end of 's world, he races a giant robot in the. During this event, the player has to press the D-Pad in the directions marked on the metal walls that block their progress to raise them. The first pattern is ↑ ↑ ↓ ↓ ← → ← → which is the Konami Code without the ending ' B, A' sequence.

– Pausing the game and then entering the code ↑ ↑ ↓ ↓ ← → ← → × ○, will raise the player's weapon to its maximum strength level. – The code must be entered in reverse order. Entering A B → ← → ← ↓ ↓ ↑ ↑ at the title screen will give the player 30 lives.

– Inputting the directions of the code after completing the game will unlock voices in Omake Mode. – Pausing the game and entering the code ↑ ↑ ↓ ↓ ← → ← → × ○ will give the player two grenades of each grenade type. (, ) – When used with the controller 2, it turns the referee into a dog. In the PS version, A and B corresponds with ○ and ×. – For big head mode, press C↑ ↑ C↑ ↑ C↓ ↓ C↓ ↓ C← ← C→ → C← ← C→ → B A, hold Z and press Start. The announcer will shout 'Goal!' If the code is entered correctly.

– There are two Konami-type codes in this game:. To unlock all six hidden teams, press C↑ ↑ C↑ ↑ C↓ ↓ C↓ ↓ C← ← C→ → C← ← C→ → B A, hold Z and press Start. Will say 'World Class' if the code is entered correctly.

To activate the big head mode, a reverse Konami code has to be put in with the C-Button, being: C↓ C↓ C↑ C↑ C→ C← C→ C← B A, hold Z and press Start. Canned laughter will be heard if the code is enterd correctly. – On the Select Event screen the player can choose the event they want. Input the code by pressing ↑ ↑ ↓ ↓ ← → ← → ○ ×.

A zap will confirm the code if entered correctly. The player's athlete will be dressed as Konami Man (male) and Konami Lady (female), two superhero-type characters from early Konami games. plus – On the title screen, swiping ↑ ↑ ↓ ↓ ← → ← → and then touching the B and A in 'jubeat' causes a chime to sound.

If the player is using the knit theme, the 'Concierge' character will show up and float around the screen. This also works with the international version, 'jukebeat'.

prop – On the Mode Select screen, the player can press 3 3 15 15 5 8 5 8 9 12 to enable Expert Options on their credit. The placement of the buttons pressed is representative of the Konami Code on a D-pad, with 9 and 12 representing B and A in the code. – When the code is entered on any main menu of a game, a version of the game with enhanced graphics and/or additional features or extra lives are made available.

Life Force (NES) - When the code is entered on the title screen, gives the player 30 lives. – A villager will reference the code by telling the player 'If you press up, up, down, down, left, right, left, right, B, A, it will do nothing.'

. – Entering the code on the 'View or Delete Custom Players' display unlocks the ability to view MLB players in the Custom Players Menu.

(, ) – In the event, one of the jumps (bDfDf) requires inputting the Konami code quickly to complete successfully. Additionally, after the player receives a medal in each event, using the code on the Achievements screen will start the credits sequence. – Press ↑ ↑ ↓ ↓ ← → ← → B A on title screen to unlock “Super Difficulty Level” in the Options menu. - In PES Shop entering the code will unlock some of touchscreen controls. – Entering the code will unlock an extra difficulty level. Entering the code in-game while paused crashes the player's ship.

- Entering the code at the title screen will unlock a new character, Reina. – Entering the code at the title screen will enable mirror matches in the Normal 1-Player Mode. Switching the order of the A and B buttons will do the same thing for in the Normal Versus Mode. To enable the code in 1-Player Mania, the B button must be pressed twice instead of B and A. To enable the code in Versus Mania, the same thing must be done but with the A button. REFLEC BEAT plus – On the title screen, swiping ↑ ↑ ↓ ↓ ← → ← → and then touching the B and A in 'REFLEC BEAT' causes a chime to sound. After entering the code, the note explosions will be much larger.

Closing the app and re-opening it will reset the note explosion size. This also works with the international version, 'REFLEC BEAT +'. (, ) – Entering the code at the main menu will temporarily unlock the two bonus character skins. Quitting and restarting the game will reset the locks on the skins.

(, ) The code can be entered at the main menu while holding R. (, ) – Beating the game once, and entering the code in the title screen will cause, a supporting character, to appear in his underwear in each. (, ) – Entering the code during the main menu will unlock the costume young Alex. This version of him appears in the game during flashback cutscenes. (, ) – On the second playthrough and up, entering the code during gameplay will unlock the 'Codebreaker' costume, which makes Travis look identical to Vincent from. – If the code is entered at the title screen, a level select feature becomes available. – Entering the code allows you to unlock special features in the game and also extra powerups in the Twin Bee mini game.

Similar cheats are applied to other games in the series. – To receive three additional planes for every 20,000 points. Go to the title screen and enter the code to begin. – Pausing the game and entering the code will allow a player to switch characters. Replacing Left and Right with L and R respectively will give the player full health and all power-ups.

– Entering the Konami Code at the card shop will unlock a booster pack with cards based on other Konami games, such as and. – Entering the Konami Code at the card shop will unlock a booster pack with cards based on other Konami games, such as and. – Entering the Konami Code at the card shop will unlock a booster pack with cards based on other Konami games, such as and. – Entering the code while in the overworld gives the player extra money. – Entering the Konami Code backwards ○ × → ← → ← ↓ ↓ ↑ ↑ on the title screen unlocks the multiplayer Versus mode with all frames and stages available. – While fighting the Vic Viper boss in Extra Missions Mode, entering the code with L1 and R1 instead of A and B activates the 'Zoradius' mini-game. Entering the same code again in 'Zoradius' while paused gives the player full powerups.

Other games. The editors of GamePro and GamerHelp.com, 'The 'Contra Code:' We Must Never Forget,' GamePro 235 (April 2008): 63. Archived from on 2011-05-22. Retrieved 2008-03-15. ^ Robinson, Tasha (November 1, 2012).

Retrieved November 19, 2012. Carvin, Andy (June 14, 2010). Retrieved June 14, 2010.

Moore, Matthew (September 17, 2009). The Daily Telegraph. Retrieved 2008-04-16. Retrieved 30 December 2016. Retrieved 2017-04-13.

Retrieved 2017-04-12. Retrieved 2018-02-02. Retrieved 30 December 2016. Retrieved 2017-07-05. External links.

from the TV show.